Not a Phone in Sight artwork

Not a Phone in Sight

Stream on Spotify Listen on Apple Music Listen on Amazon Music

Christina Sochor brings progressive jazz to Super Mario, Pokémon, Zelda and more on Not a Phone in Sight.

A progressive, live jazz album from pianist Christina Sochor and her trio. Not a Phone in Sight features video game music from Super Mario, Pokémon, The Legend of Zelda, Animal Crossing, Katamari Damacy, Cuphead and more.

Sochor uses familiar video game melodies as the foundation for rich reharmonizations, and expressive piano performances. Rosalina’s Waltz, Song of Storms, and National Park highlight

Sochor’s expressive, technically intricate piano playing, and funky rhythmic moments without losing the melodies at the center of each piece. Drummer Abe Lagrimas and double bassist Eric Nakamoto are equally active in the arrangements, trading between supporting and featured roles like a well-oiled machine.

Not a Phone in Sight follows Sochor’s previous GameChops singles “Bob-omb Battlefield” and “National Park” and brings together arrangements from across Nintendo games and beyond in her first full-length GameChops album.

Tracklist
Bob-Omb Battlefield (Mario 64)
Rosalina’s Comet Observatory (Super Mario Galaxy)
The Dreamyard (Pokémon Black/White)
Song of Storms (Zelda Ocarina of Time)
National Park (Pokémon Heart Gold/Soul Silver)
Vielstone City (Pokémon Diamond/Pearl)
Victory Tune (Cuphead)
Coconut Mall (Mario Kart Wii)
Guardian Battle (Zelda Breath of the Wild)
Lonely Rolling Star (Katamari Damacy)
Nooks Cranny (Before Closing) (Animal Crossing New Horizons)

Credits
Performed by Christina Sochor
Piano By Christina Sochor
Drums by Abe Lagrimas
Double Bass by Eric Nakamoto
Cover Art by @snake.bird
Engineered by Michael Surprenant
Executive Producer Chris Davidson

▾ Support Christina Socher with a follow ▾


Discover more from GameChops

Subscribe to get the latest posts sent to your email.

More Music